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Master of Arts Postgraduate Degree, Design


Institution

University for the Creative Arts, United Kingdom


Award

Master of Arts Degree


Curriculum
  1. Design Thinking
    1. Advanced Problem Framing
      Moving beyond basic problem statements to address complex, ambiguous challenges, often using tools like affinity diagrams, personas, and stakeholder mapping
    2. User Research and Synthesis
      Deepening user empathy and translating qualitative insights into actionable, human-centered solutions
    3. Facilitation and Co-Creation
      Mastering the art of facilitating design thinking sessions, guiding teams through the process, and encouraging creative collaboration
    4. Prototyping and Testing
      Developing more sophisticated prototyping methods and refining the testing process to gather meaningful feedback and iterate effectively
    5. Storytelling for Influence
      Learning to craft compelling narratives that motivate stakeholders and drive adoption of new ideas
  2. Advanced Design Communication
    1. Advanced Design Projects
      Application of advanced design concepts to create professional projects, often for real clients or social causes
    2. Portfolio Development
      Building a portfolio with a collection of strong design pieces and accompanying process books
    3. Client Collaboration
      Working with external clients to define goals, propose solutions, and deliver final designs
    4. Advanced Typography
      Deeper exploration of typographic theories, manipulation of fonts, and effective use of type in complex projects
    5. Strategic and Creative Problem-Solving
      Applying design thinking to address complex or “wicked” problems and developing strategic solutions
    6. Research and Methodology
      Conducting primary and secondary research to inform the design process
    7. Production and Presentation
      Understanding production cycles for print and digital media, including prepress processes, and preparing to present work professionally
  3. Research Methods
    1. Research Fundamentals
      Review of research characteristics, ethics, and proposal writing
    2. Quantitative and Qualitative Research Designs
      Detailed study of both quantitative and qualitative designs
    3. Sampling
      Advanced probability and non-probability sampling techniques
    4. Data Collection
      Methods, tools, and techniques for primary and secondary data
    5. Data Analysis
      Statistical analysis, including descriptive statistics, correlation, regression, and analysis of variance
    6. Reliability and Validity
      Assessing the quality and rigor of research
    7. Multivariate Analysis
      Advanced techniques like multiple regression, factor analysis, and discriminant analysis
    8. Specific Analysis Methods
      Meta-analysis, structural equation modeling, and causal analysis
    9. Methodological Challenges
      Addressing research biases and methodological rigor
  4. Design Innovation
    1. Design Thinking
      A user-centered approach to innovation involving phases of empathize, define, ideate, prototype, and test
    2. Creative and Critical Thinking
      Developing the ability to think creatively and critically to solve complex problems
    3. Human-Centered Design
      A methodology focused on understanding user needs to create desirable solutions
    4. Systems Thinking
      Analyzing how different parts of a system interact to understand and design for complex challenges
    5. Prototyping
      Developing and testing tangible models, which can include physical 3D printing, laser cutting, and digital prototyping
    6. Data and AI
      Innovating with data and integrating Artificial Intelligence into the design process
    7. Graphic Design
      Fundamental principles such as composition, color theory, and typography
  5. Applied Design Project
    1. Portfolio
      A collection of all project artifacts, including sketches, research, drafts, research plans, and empathy maps
    2. Design Brief
      A document that defines the project’s objectives and constraints
    3. Prototypes
      Iterative versions of the design, often presented for feedback
    4. Final Presentation
      A comprehensive presentation of the project, including the research, design process, and final product
    5. Design Documentation
      Documents like a tasks and backlog list that track project progress